Quality of Life Update Nov. 10, 2022


Added Features and Bug Fixes:

  • Reduced offline time's calculation time
  • Added an Option Tab
  • Added multiple save slots
  • Reduced the likelihood of a false alarm from State.lastPlayed growing larger than Date.now()
  • Improved Game.tick()
  • Fixed Capacitive Slimes so that they have proper functionality
  • Changed the Idle Multiplier. It no longer decreases on click. Instead, passive growth has been massively diminished (10 minutes = +1. Up from 1 minute = +1). Growth rate increases massively the longer the player goes without clicking.
  • Buffed Slime so that it affects the Idle Multiplier to balance the above change
  • Tier 2 upgrades now require lv 10 in the corresponding Tier 1 upgrade before they unlock. This is still slightly visually buggy
  • The Slime and Building sections will automatically unlock and deduct Energy as appropriate. This is a temporary fix to address the locks not shaking
  • Buildings cannot draw from resources when less than 0.01 of that resource exists. This should prevent some common softlocks
  • Changed the version number from v x.0.0 to v 0.0.x. I am dumb and didn't realize that v 1.0.0 was meant to be the true release. This game is still in alpha
  • Added some early game tutorials
  • Fixed the description of Capacitive Slimes


I am slightly less confident that I caught all the bugs in this one. If you find a bug, the best places to let me know are here or on Discord.

I received help with finding bugs and thinking of ideas from the members of my Discord. Join us at https://discord.gg/gNr4PM6

Files

v0.0.2.zip 151 MB
Nov 10, 2022

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