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Devlog
Saving the World from Slime
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Devlog
Better Late than Never
December 13, 2022
by
Fish767
Sorry for the late update. I was dealing with Finals for college amongst other things. Anyway, this is what I've got done. Fixed the slime tooltip Tutorials will now work on restart The EPS Mult Mult...
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Balancing and Bug Fixes
November 26, 2022
by
Fish767
This is a very big update. If nothing else, read the red text. It's crucial! v0.0.3.3 includes the following: Switched "Energy Multiplier 1" to a boost to EPS.multMult which is a multiplier for the EP...
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How to install patches
November 26, 2022
by
Fish767
This document will briefly cover how to install patches to your game. Download the patch Read the name of the patch Find the folder whose name matches the name of the patch in your game files Extract...
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The bugs clapped back harder than ever
November 12, 2022
by
Fish767
Here we go again. So, I forgot to tell the game what save file it should load data from by default. If you had old data, the game would try to load data but didn't know what file it should load from...
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The game breaking bugs strike again
November 12, 2022
by
Fish767
So, I thought I'd just squashed all the game-breaking bugs ten minutes ago. Little did I know that it's important to tell the game to select a save slot so that data can be saved. You know what they s...
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Hot Fix for v0.0.2
November 12, 2022
by
Fish767
Fixed a bug where the idle multiplier was set to 0 by default. Turns out that 1-1 is 0 and 0 times any number is also 0. Oops, sorry about that guys...
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Quality of Life Update Nov. 10, 2022
November 10, 2022
by
Fish767
#QOL Update
Added Features and Bug Fixes: Reduced offline time's calculation time Added an Option Tab Added multiple save slots Reduced the likelihood of a false alarm from State.lastPlayed growing larger than Da...
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Alpha Release
November 03, 2022
by
Fish767
#Major Update
A resource management idle game. Slimes have taken over the world. As one of the last remaining scientists, you decide to tackle the sticky situation with a fresh perspective. Current Features: Idle G...
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Controls
November 03, 2022
by
Fish767
#Controls
This is the running home of all the controls of the game. I hope to eventually include these in the game itself, but that'll take a bit of time to do. Mouse controls: Hover over a clickable element to...
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