New Future Plans


So a lot of time has passed since I last updated this page. Here's what happened:


I want to start things off by saying I'm not looking for sympathy or none of that stuff. You're here to play some games. That said, I think I need to lay it all out for you guys. My mom passed away January 1st and it threw a wrench into my plans. She had covid and didn't make it. Nobody expected it so it really really messed my family up inside. We're still recovering as a family unit. I am doing relatively well given the circumstances and feel ready to return to the game development scene. So, that's where I've been all this time.


Of course, I didn't just sit on my butt and cry the past 8 months away. No, I've been thinking and I've been thinking real hard. I decided that I'm not throwing away a single piece of the current story. In fact, I've decided that it's a freaking gold mine worth at least 4 games of deep lore. This game falls at the very peak of that lore pile. It is going to be the capstone of my story which means it needs to be better than anything else I develop. This is why I'm stopping development of Feedback: Nightmare until future notice. I'm currently unequipped to handle what I need this game to become. I don't have the right connections to get the art that I need to make this game what I want, but never fear, I won't leave you gameless.


I'm starting work on a new game. My new project, TEARS, is a much more thought out, well planned text based RPG. I've already created a better looking UI and solved most of my major issues that plagued me ten months ago. I've solved the save issue by using a combination of electron-store and `JSON.stringify()`. It's kinda boring so I won't go into the specifics, but basically I won't have to code anything new for the save stuff. It's all automatic and super duper clean looking. I've also learned how to make better looking graphics. It's super easy and quick.


Best of all, I've already got  the story planned out. TEARS is the backstory of Eliza, our deathly friend. It takes place many many years ago in an unrecognizable Gerlund. I've got some ideas for gameplay that I think you'll enjoy. I hope to somehow make it a pick-your-own-path kinda game. Basically the choices you make determines the order you fight the bosses which changes the potency of their drops which creates over 3 million different scenarios with only 10 bosses. Kinda crazy, right. Well, that's only an idea right now but it should be possible if the lore fits. Lore comes first and then silly game mechanics after. Sorry, but I'm a story teller and not a madman. Okay, okay. I might be a little bit of both, but a sliver of insanity never hurt anyone. We'll be fine. Probably...


My biggest hurdle right now is motivation followed by time. I get work done in sporadic bursts. I get tons done but not consistently which is bad. I've got no timeline for this thing, but it shouldn't be all that hard to get working. I've uploaded a UI test here. If you have the time, go check it out and tell me what you think. I'm especially worried about the coloring and visual aspects of the UI. I'll even add a small taste of what I have planned. It's nowhere near the full story and it might be in the wrong order, but it's better than nothing.


Anyway, thanks for sticking with me through these trying times. I'll try to get better about keeping you folks updated on my life. Btw, I'm in college now. It's fun and stressful all at the same time. Just so we're clear, it has higher priority than these games. 

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